The Evolving Play Collaborative Network

Evolving Play is built on a foundation of interdisciplinary collaboration, drawing on the expertise of developers, researchers, practitioners and engineers.

Developer Contributors

Each developer listed has created one or more games that support the development of therapeutic skills such as mindfulness, emotional regulation, cognitive reframing, and sensory awareness. These works have been integrated into Evolving Play’s learning environments and therapeutic tools, enhancing accessibility and engagement across diverse settings. We are deeply grateful for the creativity, generosity, and insight of these developers. Their work demonstrates the power of play as a tool for growth, reflection, and healing.

Alblune

Website

Developers

Alexandre Stroukoff, Luka Lescuyer

Games

Take a Break, The Snake That Wanted to Climb a Tree

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Description

Alblune, the creative studio led by Alexandre Stroukoff and Luka Lescuyer, brings a calm, reflective design philosophy to Evolving Play. Their games blend gentle mechanics with therapeutic intent, supporting mindfulness practices like noting and open monitoring. With a background in both AAA and indie development, their work is a standout example of emotionally intelligent game design.

License

Bastian Engø & Team

Contributing Developers

Bastian Engø, martevik, Aedan Soellaart, keiserjon02, BogBog, hoaye51, JacParraga

Games

Clean Slate, Empty
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Description

Bastian Engø is a creative developer and educator whose work blends emotional depth with elegant, artistic design. Alongside a talented team, he creates games that explore empathy, resilience, and personal growth through interactive storytelling. Clean Slate invites players to help individuals restart their lives by cleaning their spaces and uncovering their stories, promoting cognitive reframing and perspective-taking. 

Bearmask

Website

Contributing Developers

Barend Harris

Games

Lo-Fi Room
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Description

Bearmask brings a unique blend of music, rhythm, and sensory design to Evolving Play. Their game Lo-Fi Room exemplifies how interactive audio-visual experiences can support therapeutic goals like sensory awareness, hand-eye coordination, and decision-making. With a background in music and game design, Bearmask’s work stands out for its calming, creative, and cognitively engaging gameplay.

License

cnnmon

Developers

Tiffany Wang

Games

Good Morning!, botsbotsbots
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Description

Tiffany Wang is a multidisciplinary creator blending AI, art, and social commentary. Her work reflects a deep commitment to collaborative creativity and accessible, meaningful experiences. With a focus on identity, routine, and peer interaction, titles like Good Morning! and botsbotsbots support emotional resilience, time management, and social awareness. The studio’s work reflects a commitment to collaborative creativity and accessible, meaningful experiences that resonate across audiences.

License

Dislekcia

Contributing Developers

Danny Day

Games

Meditations DreamColour Concept
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Description

Dislekcia brings a playful approach to therapeutic game design. Meditations DreamColour Concept invites players to engage with color and rhythm through intuitive hand-eye coordination, supporting sensory awareness and focused attention. With a background in experimental mechanics and a flair for visual interaction, Dislekcia’s work offers a meditative space for reflection and sensory awareness.

License

Flavedogame

Contributing Developers

Flavedo, Sapient44, Sealcat, Julio Reyes Dieck, Sumers, Nayboh_Music, sidbarny, silverdesign, sourlyx

Games

Flourish, Rhythm Cafe, Ani-rolls, Is it Real Human
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Description

Flavedogame blends charm, strategy, and emotional depth. Their titles in Evolving Play span gardening, rhythm, and puzzle genres — each designed to foster planning, empathy, and executive function. Whether managing a café to the beat or rescuing animals with unique abilities, their work encourages thoughtful decision-making and emotional connection through playful, accessible design.

License

Fougarou Productions

Contributing Developers

Jean-Christophe Pelletier

Games

Mon Samsara

b

Description

Fougarou Productions, led by Jean-Christophe Pelletier, creates introspective games that explore human values, perception, and emotional growth through elegant, replayable design. Mon Samsara explores the bonds we create and encourages players to reflect on their consumption, relationships, and values, making it a powerful tool for exploring personal growth and emotional awareness.

License

Graeme Borland

Contributing Developers

Graeme Borland

Games

Sort the Court!
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Description

Graeme Borland is a prolific developer and visual artist whose work explores decision-making and consequence through minimalist, engaging design. Sort The Court helps you practice decision making and personal narrative by encouraging you to reflect on your choices and their consequences, fostering a sense of agency and empowerment.

License

HIHAHEHO Studio

Website

Contributing Developers

mgr allergen0024, Ryo Hirayama, Michael Makoto Martinsen, Kaito Sawada, m47ch4n, beepblue

Games

Umwelt!
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Description

HIHAHEHO Studio explores the boundaries of perception and empathy through interactive storytelling. In Umwelt!, players navigate the world through the eyes of diverse characters, challenging their assumptions and expanding their emotional perspective. With a strong emphasis on narrative immersion and cognitive reframing, HIHAHEHO’s work aligns with therapeutic models like ACT and CFT, offering a human experience through digital play.

License

Jon Topielski

Website

jontopielski.itch.io

Developers

Jon Topielski

Games

Microtherapy

b

Description

Microtherapy for when you overthink a comment you made” — is Jon Topielski’s therapeutic game for the thought you can’t put down. Three movements: answer a few reflective questions about the interaction, draw it, then symbolically destroy the drawing. Built in roughly three days in Godot, it has become one of the most-used games on our platform, because externalising a thought and then letting go of it is a skill that transfers well beyond the screen.

License

Lio Lim

Contributing Developers

Inspire, Celestial, Uyuni, A Whale’s Cry, Tripwire

Games

Sort the Court!
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Description

Lio Lim is a prolific solo developer whose games combine visual elegance with therapeutic depth. His titles explore themes of breath control, sensory immersion, and emotional resilience. From the adrenaline-fueled Inspire to the tranquil beauty of Celestial and Uyuni, Lio’s work supports skills like focused attention, body awareness, and compassion. His contributions reflect a deep understanding of how interactive design can foster mindfulness and emotional regulation.

License

Nicky Case

Website

Contributing Developers

Nicky Case, Monplaisir, Spacie

Games

We Become What We Behold, Adventures With Anxiety!
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Description

Nicky Case is an acclaimed indie developer known for creating emotionally resonant games that explore mental health, media influence, and human behaviour. Their titles in Evolving Play; We Become What We Behold and Adventures With Anxiety!, use interactive storytelling to promote perspective-taking, cognitive reframing, and emotional literacy. Nicky’s work is widely recognised for its accessibility, insight, and impact in both educational and therapeutic contexts.

License

Oniria World

Website

Developers

Jorge Colmenar

Games

ONIRIA ROOMS 2, ONIRIA ROOMS 3
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Description

Oniria World creates immersive, dreamlike puzzle environments that challenge players to think critically and plan ahead. Their ONIRIA ROOMS series blends voxel art with narrative exploration, encouraging decision-making, executive function, and long-term planning. The studio’s work has been internationally recognised, including awards for innovation and impact in digital storytelling — a testament to their thoughtful, therapeutic design.

License

Raccoon Raconteur

Contributing Developers

Tyra Kaufmann

Games

Sharp Teeth, Keep the Lights On, Balloon Dog
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Description

Raccoon Raconteur brings a literary sensibility to interactive storytelling. Her games are more like digital short stories; emotionally rich and introspective. Titles like Sharp Teeth and Balloon Dog explore themes of empathy, emotional regulation, and identity through branching narratives and minimalist interaction. Her work in therapeutic contexts focuses on reflection, compassion, and emotional literacy.

License

Raffaele Picca

Developers

Raffaele Picca

Games

Inner Growth

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Description

Raffaele Picca is a developer and designer whose work bridges introspective gameplay with elegant, emotionally resonant mechanics. His game Inner Growth is a meditative experience that invites players to nurture their environment and reflect on themes of self-care, patience, and emotional resilience.

License

Geoffrey Mugford

Website

geoffreymugford.com / https://olisinpa.com

Developers

Geoffrey Mugford, Samuli Pietikäinen

Games

Fumble

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Description

Fumble is a puzzle game about talking, and about struggling with social anxiety — built by Geoffrey Mugford (code, design and narrative) with art and audio by Samuli Pietikäinen. Its mechanic is the point: symbol-to-arrow puzzles with limited attempts, where never quite knowing the right answer reproduces the pressure of a real conversation. It was made for the May Day Mental Health Game Jam, where it took third prize, and it works for young people who recognise themselves in it before they have a name for what they’re feeling.

Shminkle

Contributing Developers

Coleman Andersen, Spencer Rawls


Games

Unusual Wind

b

Description

Shminkle is a creative studio led by Coleman Andersen and Spencer Rawls, known for their visually rich and emotionally resonant game design. Unusual Wind is a meditative breath-control game that invites players to float through a watercolour world by syncing their breath with movement. The game supports anchored attention, hand-eye coordination, and stress regulation through its calming, rhythmic design. Their upcoming title Undercover Speed Dating (with Wolves) further showcases their unique blend of humour, empathy, and experimental mechanics.

Spite Studios

Contributing Developers

Fernando Reyes Medina, Beverly Van Daal, Miranda Chao, Timothy Staton-Davis, Dave Solares, Eliot Cowley, Andrew Acosta, Sneha Deo

Games

Lark
b

Description

Spite Studios is a collaborative team of developers, artists, and musicians focused on emotional storytelling through rhythm and music. Their game Lark follows a bird navigating inner turmoil, using musical interaction to build self-compassion and emotional regulation, reflecting their commitment to empathy and perspective-taking in interactive design.

License

Tom Computer Games

Developers

Thomas Michael Wallace

Games

Cafe Calm

b

Description

Thomas Michael Wallace is a designer, developer, and educator whose work explores the intersection of play, mindfulness, and digital aesthetics. Through his studio Tomputergames, he creates interactive experiences that are both calming and conceptually rich. Cafe Calm is a breath-focused game that invites players to slow down and find peace in a busy world. Its minimalist design and gentle pacing support mindfulness practices such as open monitoring and meta-awareness, making it a valuable tool for stress reduction and emotional grounding. Wallace’s broader work spans experimental games, interactive art, and educational tools, all grounded in a philosophy of thoughtful, accessible design.

License

Wayfarer Games

Contributing Developers

Dominic Harris

Games

The Competitive Breathing Simulator, Flappy Beat
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Description

Wayfarer Games, led by the inventive Dominic Harris, brings a playful and experimental spirit to therapeutic game design. His titles combine rhythm, breath control, and sensory feedback to support mindfulness, anchored attention, and emotional regulation. Whether you’re competing to breathe or navigating a rhythmic obstacle course, Wayfarer Games’ work is a standout example of how creative mechanics can be harnessed for mental well-being.

Will, NiCl2

Developer

William Akins

Games

Get Help
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Description

Get Help is an interactive game where you make choices that impact characters’ well-being, fostering empathy and social skills. This game helps you practice compassion and emotion identification, enhancing your emotional regulation and peer support skills.

License

Pippin Barr

Website

Developer

Pippin Barr

Games

Staring Contest, Artot

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Description

Pippin Barr is an internationally recognised game designer, researcher, and Associate Professor at Concordia University’s Department of Design and Computation Arts. His work explores the intersection of art, philosophy, and play, often challenging conventional game mechanics to provoke reflection and critical engagement. With a Ph.D. in Computer Science focused on video game values and a background in philosophy and HCI, Barr’s games like Staring Contest and Artot exemplify his commitment to experimental, accessible, and thought-provoking design. He is also a core member of the Technoculture, Art, and Games (TAG) Research Centre.

License

Ultravioleta

Contributing Developers

Lucia Castez

Games

The Competitive Breathing Simulator, Flappy Beat
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Description

Ultravioleta, led by Lucia Castez, creates accessible experiences that introduce players to mindfulness through simple, intuitive mechanics. Breathe is a short, breath-focused game designed especially for younger players or those new to therapeutic games. Its clean design and real-time feedback help users practice anchored attention and breath awareness, making it a gentle and effective tool for stress reduction.

License

Arts & Minds Lab

Developer

John Hopkins

Games

In Rhythm with Nature

b

Description

Arts & Minds Lab, led by John Hopkins, collaborates with Google Arts & Culture to create In Rhythm with Nature, a calming and immersive experience that connects players with the natural rhythms of the environment through breathing exercises. This game supports open monitoring, focused attention, and sensory awareness, enhancing mindfulness and overall well-being.

License

Google Arts and Culture

Developer

Google Arts & Culture

Games

K-Pop Dance Challenge
b

Description

K-Pop Dance Challenge is a fun and energetic game where you follow on-screen dance tutorials to learn K-pop moves, boosting your mood and fitness. This game helps you improve hand-eye coordination, balance, and cardiovascular health, enhancing your physical well-being skills. Google states: All processing is done locally, using experimental machine learning technology to track your body movements.

License

CC-BY

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